As a result, I've split and divided all encounters based on biome, town, commercial/industrial, or downtown. I've accomplished this through changing how zombies and animals will spawn into the game and where they will spawn. Each playthrough of the game will never feel the same way again!īecause the players are equipped with weapons right from the start, I've made the game more challenging through encounters. Classes that were on the low end of the power spectrum were buffed with custom equipment and mod that I felt were much needed to bring all the classes to the same level. This system was developed with an emphasis on vanilla assets, mainly skill books and a carefully curated list of items that is befitting of its respective class. Halmod Expansion adds a class system that is organic and true to the game. modify animals' dead body health points.add and/or change how animals spawn in each biome.add and/or change how zombies spawn in each biome, commercial/industrial district, and downtown area.change the zombie scout (from player generated heat).change how wandering hordes spawn into the game.change the quest reward for visiting the first trader after the completion of the tutorial quest. ![]() ![]() change the items that the player start the game off with (i.e. ![]() Halmod Expansion is NOT compatible with mods that: More language support to come in the future! Available in English, Chinese (汉语), and Japanese (日本語)! Have you ever wanted to start the game off with a complete set of skill books? Now you can!
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